This file contains two different solves.  --Stacy

- - - - - - - - - - - - - - - - - - - - - - - - - - 

                           S T A R C R O S S 
                                 (Infocom)

Ah,  outer  space!  No  dank and dusty dungeons here....but you can be sure
that  the  puzzles  are  no  easier than they were in the Great Underground
Empire! So, settle in and get ready for lift-off!

There  you  are, floating around space in your ship, alarm bells ringing in
your  ears.  Obviously,  something's about to happen. Get the tape library,
then  get  up  and go Starboard into the Bridge. Push the red button, which
will shut off the alarm bell, and read the screen. This will tell you which
object on your map is the one to head for.

Now,  there's  no  way  I  can  tell  you  the  exact  coordinates,  as the
destination changes from game to game. However, it isn't hard to figure out
what  they  are.  Once  you've done that, sit down in the control couch and
fasten  the belt. Now you have to enter the course into the computer, which
is done as follows:
             Computer, range is 'x', theta is 'y', phi is 'z'.
The  computer  will  ask  you  to  confirm  the new course, which you do by
saying: Computer, confirm new program. After that, you're off!

And  now  it's  time for the hallmark of all Infocom games: Waiting! You'll
sit  in  the couch, and wait until you arrive at the alien ship and you are
captured  by  it <however, you can enjoy the verbose descriptions while you
wait>.  Once  your ship is down on the dock, unfasten the belt, get up, and
go  Starboard  into the storage room. Get the suit, put it on, then get the
line. Head Portwards back to the bridge.

Fun  times  with airlocks begin now. Open the inner door, go out, close the
inner  door,  open  the  outer  door,  and  go out. Get used to doing that,
because  you'll  be  doing  it  again, and again! So, now you're on the Red
Dock, and there's a strange-looking sculpture here. Closer examination, and
a  little  thought,  shows  that it's a representation of the solar system.
Aha!  Could it be...? You press the fourth bump, and strange things happen.
Press  the small bump, and a black rod appears...get the rod, and the outer
airlock door opens!

Okay, go inside <close outer, open inner, etc.>, and you are in a Red Hall.
At  this  point,  you  might want to save the game, and just wander around,
doing some mapping.  Actually, I recommend that you do so, since there will
be  a  point  in  the  game  where  I  won't  be  able to give you specific
directional  instructions. Now that you've checked out the territory a bit,
restore  to  your  original  entry  point.  You're  ready for the great rod
hunt....because  the  object  of  the  game is to activtate and control the
artifact, which is done via different colored rods. Right now, you want the
red  one,  so,  go  North, then West into the Room on Ring Two. From there,
North into the Zoo, and East into the rat-ant cage.

The  red rod is part of the nest, and you just can't reach over and get it.
This  is  one  of  the  very  few  times  in  an  Infocom where violence is
necessary: Throw the tape library at the nest, which will be smashed. While
the rat- ants look at you in terror, grab the red rod and the tape library.
Now  it's  time  for the yellow rod, so head along West, South, West, which
will  bring  you  to  the  Blue Hall.  Go South once and you're at the Blue
Airlock. Open the door, go down, close inner door, etc.  When you reach the
Blue  Dock,  go  Aft  until  you  come to the Spider-like alien. It's quite
intelligent and even friendly.

Give  it  the tape library, and in return you will get the yellow rod. Take
that,  and  make your way back to the Blue Hall. You have two rods, and you
will  be  using  them  now.  From  the  Blue Hall, go up, and you're in the
Grasslands.  Go South to the Thin Forest, open the hatch there, and go down
into  the Repair Room. Put the yellow rod in the yellow slot. That turns on
the  lights  in the Yellow Hallway. Put the red rod in the SECOND red slot.
Make  sure  it's  the second; this will provide a breathable atmosphere for
you.

Now,  get  the  metal square, and go up, then North, then down again to the
Blue Hall. From there, West to the Yellow Hall and Yellow Airlock. You know
the  drill by now, but there's an extra feature this time: You will have to
try  to  open  the outer door twice <it's balky>. Also, while you're in the
Yellow Airlock, pick up the basket; it will come in very handy! Once on the
Yellow Dock, tie the line to the suit and then to the hook.

Head  Portwards,  get  the  pink  rod,  put  it in the basket, then go back
Starboard  to the dock, untie yourself, and return to the Yellow Hall. Now,
it's  time  for  the blue rod. Go South twice, then East once. You are in a
laboratory  with  a mysterious silver globe floating in mid-air. Inside the
globe,  although  you  can't  see  it now, is a blue rod. It's easy to get,
however.  Take  the  two  disks off the wall. Put one on the floor, and one
under  the globe. It doesn't matter which way you do it, the result will be
the  same.  Put  the  basket  on the globe, then turn the dial to 4. Ta-da!
.......The  basket suddenly appears on the disk on the floor, with the blue
rod! Turn the dial to 1, then get both disks, the basket, and the blue rod.
Put the rod in the basket. In fact, put all rods in the basket when you get
them.

Okay,  there's  still plenty of rods to collect, so let's keep moving! Head
West,  then  North  four  times to the end of the hallway, then West to the
Room  on  Ring  One,  and South from there into the Computer Room. Open the
panel  on the computer, then insert the metal square into the slot. Turn on
the  computer,  and  you  will  get  a  gold rod. Don't worry about all the
displays; they aren't important to you.

Now comes more waiting. What you're waiting for this time is the mechanical
"mouse"  that collects trash. So, move around until it makes an appearance.
As soon as it does, drop one of the disks <either one>. The mouse will pick
it  up.  After  that,  you must follow the mouse around until it disappears
into  a  secret door in one of the rooms. There are several different rooms
where the mouse can do this, so you MUST follow it.

Wait there until it reappears and leaves, wait a little longer to make sure
it  won't  come back, then drop the other disk on the floor and step on it.
Zap!!  You're  in  the Garage! <Hurray for transporter disks!>. Pick up the
disk,  then  empty  the  trash bin <yuck!> until you find the green rod. Go
North and you will be in the Room on Ring Four.

You  are  now in the Room on Ring Four. Now, this is why you had to do some
mapping  on  your own: You must get the other disk you dropped, and there's
no telling exactly in which room that was. So, you must explore on your own
until  you  find the disk. Once you've done that, make your way to the Blue
Hall  where  the airlock is. From there, go North twice, then West into the
Observatory.  Drop off one of the disks, then hike along East, South, East,
East,  South,  East into the Weasel Village, and then East once more to the
Village Center.

Wait  around  a  short  while,  and  the  Weasel chief will appear. He will
indicate  that  he  wants your space suit. That's no problem, since the air
will remain breathable, and you don't need the suit anymore. So, give it to
him.  Then,  when  he  wants  to give you something in return, point to the
brown  rod  he  wears around his neck. He will give it to you, and start to
leave. Follow him! <Think of all this following around as good practice for
"Deadline.">

Continue  to follow him, until you arrive at the Center of the Warren. Then
climb  down the ladder to the Green Airlock <yep, another one!>, and do the
usual  job  with  the  doors. From the dock, go West to the Umbilical, then
West  again  to the Cargo Hold. Pick up the visor fragment, then go Forward
into  the Control Room of the wrecked ship. Move the skeleton, and you will
find  a violet rod. Now, drop the disk on the floor, and step on it. If you
attempt to leave the way you came, the Weasels will kill you for disturbing
their shrine.

So,  now  you've  materialized in the Observatory, and it's time to pick up
another  rod:  Look  at  projector through visor. Aha! A clear rod. Sneaky,
huh?  Get  the  rod, drop the visor, then move along East, then South three
times  to the Melted Spot, then West into the Weapons Deck. Get the genuine
Ray-gun,  and  look inside it. Sonuvagun! A silver rod! Get that, then East
and  North,  and up to the Grasslands, 'cause it's time to get this show on
the  road.  Now,  trek on South twice to the Dense Forest, then East to the
base  of  the tree. Climb the tree, all the way up to the top, then jump to
the Drive Bubble.

Insert the silver rod into the slot, then enter the bubble. There's a white
rod  here;  get that and put it into the white slot. Under no circumstances
should  you  insert  the  black  rod  into  the black slot!! That will shut
everything down! Okay, the drive mechanism has been activated; now you have
to  make  the  thing  move.  So,  out,  and  up  to  the top of the Bubble,
and....jump! Isn't floating in air fun? However, you still have some things
to  do  yet,  so  shoot the gun at the Drive Bubble three times, which will
bring  you  to  the  Control  Bubble. Go Down, then put the gold rod in the
slot,  and  enter  the  Bubble.  Inside,  you  will  find the slots for the
remaining rods. Put each rod in the slot of its own color.

Now,  at  last, you're ready to bring the artifact to life! Touch the large
pink  square,  and the scene in the small one will change to show the inner
solar  system.  Now  touch the brown spot until a picture of Earth appears.
Press  the  violet one until a ellipse shows <it MUST be an ellipse!>, then
press  the  green spot, and flashing lights appear. And last, but certainly
not least, the final move: Touch the blue spot, which activates everything,
and brings the alien ship safely to Earth!

Of  course,  it  isn't  over  yet! That final remark by the alien sounded a
little  ominous....I  have a feeling you'll be heading out again into space
sooner than you might think!


   * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *


***************************************
*                                     *
*        SOLVING  STAR * CROSS        *
*                                     *
*           BY <D> <J> <C>            *
*                                     *
*CORRECTIONS BY: TAMERLANE OF THE RING*
*                                     *
***************************************


     STARCROSS  IS  A RELATIVELY SIMPLE
ADVENTURE-- IT'S ALL SIMPLY A MATTER OF
SHOVING  COLOR  CODED  RODS  INTO   THE
APPROPRIATELY  COLORED  SLOTS.   (FREUD
WOULD  HAVE  BEEN  PROUD).   THE   ONLY
PROBLEM  IS  IN  FINDING  THE  RODS AND
SLOTS.   THIS  COLUMN  WILL  TELL   YOU
EVERYTHING  YOU  NEED  TO  KNOW...  (IN
CHRONOLOGICAL ORDER!) SO  BE  SURE  AND
HIT THE SPACEBAR IF I START TO TELL YOU
ANYTHING  YOU  *=>  DON'T  WANT TO KNOW
YET! <=* A WORD TO THE WISE: IF YOU PUT
A ROD INTO A SLOT OF A DIFFERENT COLOR,
IT WILL DISAPPEAR FOREVER.

THE LANDING
===========
GET  UP.  GET  LIBRARY.  E.  PUSH   RED
BUTTON.    READ    SCREEN.    GET   THE
COORDINATES FOR WHICHEVER  UNIDENTIFIED
MASS  (UM-??) HAS BEEN CHOSEN AT RANDOM
FROM THE CHART BELOW:

COORDINATES FOR MASS OBJECTS

OBJECT  R   THETA  PHI  TYPE
======  =   =====  ===  ====
UM91   050   015   121  UNCHARTED MASS
UM12   100   345   107  UNCHARTED MASS
UM24   100   285   087  UNCHARTED MASS
UM08   150   210   017  UNCHARTED MASS
UM52   175   165   035  UNCHARTED MASS
UM70   100   135   101  UNCHARTED MASS
UM31   150   105   067  UNCHARTED MASS
UM28   250   045   178  UNCHARTED MASS
AB40   250   300   022  ASTEROID (CERES)
MARS   250   120   012  PLANET
US75   175   135   034  SHIP
AX71   125   180   047  ASTEROID
AX32   125   240   105  ASTEROID
AX01   200   240   134  ASTEROID
AX87   125   075   102  ASTEROID

ENTER COUCH. SAY TO COMPUTER "R IS (R),
PHI IS (PHI), THETA IS (THETA)".   WAIT
FOR  COMPUTER  TO  REPLY  THAT THERE IS
INDEED A MASS THERE. IF IT DOESN'T THEN
YOU  GOT  THE  COORDINATES  WRONG!  TRY
AGAIN.   THEN  TYPE:   SAY  TO COMPUTER
"CONFIRMED." FASTEN BELT.   WAIT.  (THE
ROCKETS  WILL FIRE.) UNFASTEN BELT. GET
UP.EAST.DON SUIT.GET LINE. W.SIT.FASTEN
BELT.  WAIT.   WAIT  OR  LOOK UNTIL THE
TENTACLES GRAB YOU AND YOU  ARE  SAFELY
DOCKED. (A TOTAL OF 7 WAITS).

GETTING IN
======= ==
UNFASTEN BELT. GET UP. OPEN INNER. OUT.
CLOSE  INNER.  OPEN  OUTER.  OUT. PRESS
FOURTH BUMP. (THE SCULPTURE IS SUPPOSED
TO BE THE SOLAR SYSTEM.  YOU PRESS  THE
FOURTH  BUMP  BECAUSE IT CORRESPONDS TO
YOUR HOME PLANET (EARTH).  WHY IS EARTH
THE FOURTH BUMP AND  NOT  THE  THIRD  ?
BECAUSE  THE  SUN  COUNTS  AS THE FIRST
BUMP!).  AT THIS POINT YOU SHOULD SEE A
'TINY BUMP').   PRESS  TINY.   NOW  YOU
WILL SEE A BLACK ROD RISE UP.  THIS ROD
IS  A  'SELF-DESTRUCT'  DEVICE!  DO NOT
PUT IT IN ANY BLACK SLOT, EVER!.   TAKE
BLACK  ROD.  THE AIRLOCK DOOR WILL OPEN
WHEN  YOU  TAKE  THE  ROD.   IN.  CLOSE
OUTER.   OPEN INNER. IN. TA-DA! YOU ARE
NOW IN THE 'ARTIFACT'!!!!


THE ARTIFACT
=== ========
THINK  OF  IT   AS   AN   INTERGALACTIC
INTELLIGENCE   TEST.    PUT  THE  RIGHT
BLOCKS IN THE RIGHT HOLES AND  WIN  THE
PRIZE.   THE ARTIFACT IS CYLINDRICAL IN
SHAPE, AND DIVIDED (LIKE  A  PIE)  INTO
FOUR WEDGES, WHICH (LIKE THE SLOTS) ARE
COLOR  CODED.   THESE  COLORS ARE: RED,
BLUE, GREEN, YELLOW.  THESE WEDGES  ARE
TRANSECTED  BY  5  CONCENTRIC RINGS: IN
SHORT, THE CYLINDER IS DIVIDED  INTO  A
SORT  OF  CIRCULAR GRID SYSTEM OF RINGS
AND COLORS. (THIS WILL BE MORE  OBVIOUS
TO   YOU  AS  YOU  MOVE  ABOUT  IN  THE
ARTIFACT.) DIRECTIONS  ARE:  N,S,E,W,U,
AND  D.   UP  AND DOWN CORRESPOND TO IN
AND OUT.  EAST AND WEST  CORRESPOND  TO
LEFT  AND  RIGHT,  AND ALSO TO PORT AND
STARBOARD.    WHEN   YOU   ENTER    THE
ARTIFACT,  YOU  WILL BE UNABLE TO ENTER
THE YELLOW SECTION WITHOUT BEING  EATEN
BY  THE  GRUES  (WHICH  WERE APPARENTLY
CAPTURED ON THE PLANET  ZORK,  BUT  WHO
ESCAPED  FROM  THE  ALIEN  ZOO  FOR THE
EXPRESS PURPOSE OF MENACING ADVENTURERS
FOOLHARDY  ENOUGH  TO  TRAVEL   WITHOUT
LIGHT. )


COLLECT THOSE RODS!
======= ===== =====

YOU  CAN GET THESE IN DIFFERENT ORDERS,
BUT THE FOLLOWING ONE  WILL  DEFINITELY
WORK:    BLACK,  RED,  SILVER,  YELLOW,
PINK, BLUE, GOLD, BROWN, VIOLET, GREEN,
CLEAR (CRYSTAL), WHITE.



GETTING THE RED ROD:  IT'S  BEING  HELD
CAPTIVE  BY  'ANT-MEN'!   TO GET THERE:
N. W. FORWARD.  E.   NOW,  THE  ANT-MEN
WILL  BE  VERY NASTY IF YOU TRY TO TAKE
THEIR ROD AWAY.   SO  LET'S  KEEP  THEM
BUSY    DOING    SOMETHING   ELSE--LIKE
REBUILDING   THEIR   NEST....     THROW
SOMETHING  AT THE NEST--THE TAPE PLAYER
WILL DO NICELY,  AND  YOUR  SPACE  SUIT
WILL  ALSO  WORK  IF YOU WANT TO BOTHER
TAKING  IT  OFF.   THEN  GET  RED  ROD.
DON'T FORGET TO RECLAIM WHATEVER IT WAS
YOU THREW!! (GET LIBRARY)


GETTING  THE  SILVER  ROD: (IT'S ON THE
WAY TO THE YELLOW ONE, WHICH WE  REALLY
>NEED<!)  FROM  THE NEST: W. AFT. W. S.
S. PORT. GET GUN. LOOK  INTO  GUN.  GET
SILVER ROD. (TOO EASY, NO?)


GETTING  THE  YELLOW  ROD:  IT'S IN THE
SPACESHIP  DOCKED  OUTSIDE   THE   BLUE
AIRLOCK.   FROM THE WEAPONS DECK: E. N.
OPEN  INNER.  OUT.  CLOSE  INNER.  OPEN
OUTER. OUT. S. S. GIVE THE TAPE LIBRARY
TO  THE  SPIDER (THE CLUE HERE WAS THAT
HE IS INTENSELY  INTERESTED  IN  NEWS).
HE'LL  GIVE  YOU  THE  YELLOW  ROD, BUT
THAT'S ALL HE'S GOOD FOR.  (GIVE  TAPE.
GET  YELLOW ROD.) THE YELLOW ROD IS ONE
OF THE 'USEFUL' RODS:  YOU'LL  NEED  TO
STICK IT IN THE YELLOW SLOT TO GET SOME
OF  THE  OTHERS.   TO GET TO THE YELLOW
SLOT:  N.  N.  IN.  CLOSE  OUTER.  OPEN
INNER.  IN.  UP.  (YOU  ARE  NOW IN THE
GRASSLANDS. THE  WEASELS  AND  UNICORNS
HERE  ARE  STRICTLY  LOCAL  COLOR,  NOT
USEFUL.) S. OPEN HATCH. D.  PUT  YELLOW
ROD   IN  YELLOW  SLOT.   (PUTTING  THE
YELLOW ROD IN THE YELLOW SLOT WILL TURN
ON THE EMERGENCY LIGHTING IN THE YELLOW
SECTION  OF  THE   'ARTIFACT'.)   WHILE
YOU'RE  HERE,  PUT  THE  RED ROD IN THE
>SECOND< RED SLOT (THIS  WILL  TURN  ON
THE  LIFE  SUPPORT  SYSTEM AND GET THAT
TELL-TALE WINDEX AROMA OUT OF  THE  AIR
IN  A  FEW  TURNS.   LATER ON THIS WILL
ENABLE YOU TO TRADE YOUR OLD  SPACESUIT
FOR  SOMETHING  TRULY  USEFUL  (LIKE  A
BROWN ROD)).  GET CARD.  YOU'LL NEED TO
PUT THIS INTO THE COMPUTER-- I  SUSPECT
IT'S  A DISK II CONTROLLER CARD-- CAN'T
BOOT UP WITHOUT ONE!


GETTING THE  PINK  ROD:   IT'S  IN  THE
SPACESHIP  DOCKED  OUTSIDE  THE  YELLOW
AIRLOCK.  BE CAREFUL,  ONE  FALSE  MOVE
AND  IT'S  DEEP  SPACE FOR YOU.  TO GET
THERE : U. N. D. W.  OPEN  INNER.  OUT.
CLOSE  INNER.  OPEN  OUTER. GET BASKET.
(THIS BASKET CAN BE USED  TO  HOLD  THE
RODS  TILL YOU NEED THEM--THAT WAY THEY
WON'T  TAKE   UP   VALUABLE   INVENTORY
SPACE.)  OPEN  OUTER  (YES,  AGAIN:  IT
STUCK THE FIRST TIME!).   OUT.   ATTACH
LINE  TO  SPACESUIT.   ATTACH  LINE  TO
HOOK.  PORT. GET PINK ROD.


GETTING  THE  BLUE  ROD:  IT'S  IN  THE
LABORATORY,     WITH    OTHER    USEFUL
IMPLEMENTS.  TO GET  THERE:  E.  DETACH
LINE  FROM  HOOK. IN. CLOSE OUTER. OPEN
INNER. IN.  S.   S.  PUT  ALL  RODS  IN
BASKET. E. GET ALL DISKS. NOW COMES THE
TRICKY PART: THE ROD IS IMBEDDED IN THE
SILVER  SPHERE.   ALL  WE  HAFE  AT OUR
DISPOSAL TO OBTAIN IT IS THE 4-POSITION
DIAL AND THE TWO DISKS.... FORTUNATELY,
THESE    ARE    'TRANSPORTER    DISKS'.
UNFORTUNATELY,    THEY   EXPLODE   INTO
NOTHINGNESS  IF  YOU  ALLOW   THEM   TO
TOUCH.....     ANYWAY,    HERE'S    THE
PROCEDURE:  PUT RED  DISK UNDER  GLOBE.
PUT BLUE  DISK  ON  FLOOR.  PUT CARD ON
GLOBE. TURN DIAL TO 4. TURN DIAL TO  2.
GET  CARD. GET BLUE ROD. GET ALL DISKS.
PUT BLUE ROD IN  BASKET.  W.  PUT  BLUE
DISK  ON FLOOR. (YOU *>HAVE<* TO PUT IT
ON THE FLOOR HERE SO  THE  'MAINTENANCE
MOUSE' CAN COLLECT IT AND PUT IT IN THE
GARAGE  SO YOU CAN TRANSPORT THERE (AND
OUT OF TROUBLE) LATER!!!)


GETTING  THE  GOLD ROD:  N. N. N. N. W.
AFT. NOW YOU'RE IN THE  COMPUTER  ROOM.
OPEN  PANEL.  PUT  CARD  IN SLOT. CLOSE
PANEL. TURN COMPUTER ON. (IT WILL  SPEW
OUT  A  GOLD BAR FOR YOU). PUT GOLD ROD
IN BASKET. LOOK AROUND IF YOU LIKE, BUT
THERE'S NOTHING ELSE TO DO  HERE.   THE
ENUNCIATOR  PANEL  TELLS  YOU  WHAT YOU
HAVE TO FIX  TO  PUT  THE  ARTIFACT  IN
ORDER,  BUT  I'M GOING TO TELL YOU THAT
ANYWAY......


GETTING THE BROWN ROD: N. W. W.  S.  S.
E.  E.  REMOVE  SUIT.   LOOK  AROUND OR
'WAIT' OR SOMETHING UNTIL THE CHIEFTAIN
COMES.  OFFER SUIT TO CHIEF.  POINT  AT
BROWN ROD.


GETTING  THE  VIOLET  ROD:  YOU HAVE NO
TIME TO  PUT  THE  BROWN  ROD  IN  YOUR
BASKET!    FOLLOW  THE  CHIEF  WHEN  HE
LEAVES.  IT'S THE ONLY WAY TO  GET  THE
THE  VIOLET  ROD!!!  JUST  KEEP  SAYING
'FOLLOW CHIEF' UNTIL  YOU  GET  TO  THE
'CENTER OF THE WARREN'.  THEN: D. CLOSE
INNER.  OPEN  OUTER.  OUT.  P.  P.  GET
VISOR. N. MOVE SKELETON. GET VIOLET ROD
(MOVE THE SKELETON ONLY ONCE!!).  S. S.
PUT  RED  DISK  ON  FLOOR. STAND ON RED
DISK.   SURPRISE==>  TRANSPORTER  CITY.
WITH  ANY  LUCK  YOU'LL  NOW  BE IN THE
GARAGE.  IF THE MOUSE HASN'T  COLLECTED
THE  BLUE  DISK  YET,  YOU'LL  BE  BACK
OUTSIDE THE  LABORATORY.   YOU'LL  JUST
HAVE TO WAIT TILL HE COMES AND GETS IT,
THEN TRANSPORT TO THE GARAGE......


GETTING  THE  GREEN  ROD:   ENTER  BIN.
(KEEP TYPING  'ENTER  BIN'  OR  'AGAIN'
UNTIL  YOU  FIND THE GREEN ROD.  IT MAY
TAKE UP TO 10 TRIES!).  GET GREEN  ROD.
PUT GREEN ROD IN BASKET.


GETTING  THE  CLEAR ROD: F. P. N. N. N.
N. W. LOOK AT LASER THROUGH VISOR.  GET
CLEAR ROD.


GETTING  THE  WHITE ROD: E. S. S. U. S.
S. P. U. U. JUMP.  PUT  SILVER  ROD  IN
SILVER SLOT. IN. GET WHITE ROD.


YOU'VE  GOT  ALL THE RODS NOW.  ALL YOU
HAVE TO DO IS  FIGURE  OUT  WHY  YOU'VE
COLLECTED THEM.


FINISHING UP
========= ==

PUT THE WHITE ROD IN THE WHITE SLOT. (A
BLACK SLOT WILL APPEAR.  DO =>NOT<= PUT
THE BLACK ROD IN THE BLACK SLOT!).

GETTING TO THE CONTROL BUBBLE:  OUT. U.
JUMP. FIRE GUN AT DRIVE BUBBLE.  AGAIN.
AGAIN.  (YOU  SHOULD NOW BE 'ON CONTROL
BUBBLE'.) D. PUT GOLD ROD IN GOLD SLOT.
IN. PUT CLEAR ROD IN CLEAR  SLOT.  FIVE
COLORED  SLOTS  WILL  APPEAR.   PUT THE
APPROPRIATE ROD  IN  EACH  SLOT-->  THE
ORDER YOU DO IT IN DOESN'T MATTER.

THE  FINAL  SEQUENCE:   YOU NOW USE THE
VARIOUS COLORED SPOTS TO SET THE COURSE
OF THE ARTIFACT  TOWARD  EARTH.   TOUCH
LARGE SQUARE.  (THE VIEW NOW COVERS THE
AREA  FROM  THE SUN TO JUPITER).  TOUCH
BROWN SPOT. (YOU WILL HAVE TO TOUCH  IT
4    TIMES,    UNTIL   THE  EARTH   IS
HIGHLIGHTED).  TOUCH VIOLET SPOT (THREE
TIMES, UNTIL THE PATH  FORMS  A  CIRCLE
AROUND  THE  EARTH.  (DON'T STOP AT THE
ELLIPSE!)).   TOUCH  GREEN  SPOT.  (THE
PATH  WILL  FLASH.)  TOUCH  BLUE  SPOT.
BLAST-OFF!!!!! YOU WIN!!

SIT BACK AND BASK IN  THE  GLORY  OF  A
PERFECT SCORE.

               <D><J><C>

